I am getting back on track with my ongoing project that I was working on but had to set aside for a while. I am working on core classes, the ability to serialize and copy my classes by default, and a collection framework to support the tools that I will develop for my tile engine project. I will therefore continue the blog shortly and hopefully get stuck in and get some demos up soon. Sadly, I will have to rewrite much of my blitting engine due to lack of SVN and a harddrive death, but this shouldn't take too long since I recall the original design.
Recently I've been working hard with work related bits and pieces but over the last few days I've been able to work on some classes to be included with PureMVC. These include ports of the Asynchronous Commands and State Machine utilities into AS2. Both should be live on the PureMVC website within the next few days :D
A 3D demo created in the latest version of Adobe Flash CS4 IDE. This example took just a couple of minutes to create using the new 3D tools. My first impressions of the new 3D tools are very positive. This example requires the latest Flash Player 10 plugin.
Digital-Glue are pleased to announce that they have teamed up with artists and developers over at Lux Regina Video Games. We are working exclusively on the server-side scripting and game engines for the exciting new installment in the successful Two Kingdoms branded games. The engines are being entirely re-written by us so expect a nice new feel to the game series and more flexability from the gameplay. Needless to say though, the wonderful pixel art graphics will still be there for fans of the series.
Digital-Glue have started work on their multi-user platform. This will provide a solid environment for multiplayer online gaming in Adobe Flash. Digital-Glue will develop involving community games based on this platform in the future.