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    <title>Digital-Glue</title>
    <link>http://www.digital-glue.com/</link>
    <description>Innovators of design and web media</description>
    <language>en-gb</language>
    <pubDate>Thu, 15 Apr 2010 02:26:10 GMT</pubDate>
    <lastBuildDate>Thu, 15 Apr 2010 02:26:10 GMT</lastBuildDate>
    <generator>Me</generator>
    <managingEditor>rss@digital-glue.com</managingEditor>
    <webMaster>rss@digital-glue.com</webMaster>
    <ttl>5</ttl>

<item>
      <title>Nadir Beta Announcement</title>
      <link>http://tileengine.blogspot.com/2010/04/nadir-beta-testing-announcement.html</link>
	  <category>Article</category>
      <description>We are pleased to announce our latest browser title, Nadir. Nadir is a multi player, 3D space shooter where you take control of a space craft and engage in a dog fight style battle in timed rounds. Luckily for you, we have decided to conduct open beta testing of the game from the 1st June 2010. If you are interested in becoming a beta tester, you my apply by dropping us a message (including a contact address) at our contact page. A shortlist will be made and, if successful we will send you instructions of how to access the game, along with your username and password. (For more details please see title link).</description>
      <pubDate>Thu, 15 Apr 2010 02:26:10 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/article_icon.png" length="2579" type="image/png" />
    </item>

<item>
      <title>Back to Flash</title>
      <link>http://tileengine.blogspot.com/</link>
	  <category>Article</category>
      <description>I am getting back on track with my ongoing project that I was working on but had to set aside for a while. I am working on core classes, the ability to serialize and copy my classes by default, and a collection framework to support the tools that I will develop for my tile engine project. I will therefore continue the blog shortly and hopefully get stuck in and get some demos up soon. Sadly, I will have to rewrite much of my blitting engine due to lack of SVN and a harddrive death, but this shouldn't take too long since I recall the original design.</description>
      <pubDate>Wed, 23 Dec 2009 23:01:14 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/article_icon.png" length="2579" type="image/png" />
    </item>

<item>
      <title>New PureMVC Classes</title>
      <link>http://www.puremvc.org/</link>
	  <category>Article</category>
      <description>Recently I've been working hard with work related bits and pieces but over the last few days I've been able to work on some classes to be included with PureMVC. These include ports of the Asynchronous Commands and State Machine utilities into AS2. Both should be live on the PureMVC website within the next few days :D</description>
      <pubDate>Fri, 13 Mar 2009 00:05:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/article_icon.png" length="2579" type="image/png" />
    </item>

<item>
      <title>FP10 3D GPU Demo</title>
      <link>http://www.digital-glue.com/demos/3d_fp10/</link>
	  <category>Article</category>
      <description>A 3D demo created in the latest version of Adobe Flash CS4 IDE. This example took just a couple of minutes to create using the new 3D tools. My first impressions of the new 3D tools are very positive. This example requires the latest Flash Player 10 plugin.</description>
      <pubDate>Sat, 22 Sep 2008 00:07:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/article_icon.png" length="2579" type="image/png" />
    </item>

<item>
      <title>Two Kingdoms Heroes</title>
      <link>http://www.luxgames.net/</link>
	  <category>Article</category>
      <description>Digital-Glue are pleased to announce that they have teamed up with artists and developers over at Lux Regina Video Games. We are working exclusively on the server-side scripting and game engines for the exciting new installment in the successful Two Kingdoms branded games. The engines are being entirely re-written by us so expect a nice new feel to the game series and more flexability from the gameplay. Needless to say though, the wonderful pixel art graphics will still be there for fans of the series.</description>
      <pubDate>Fri, 12 Sep 2008 09:23:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/article_icon.png" length="2579" type="image/png" />
    </item>

<item>
      <title>Digital-Glue multi-user platform</title>
      <link>http://www.digital-glue.com/</link>
	  <category>Article</category>
      <description>Digital-Glue have started work on their multi-user platform. This will provide a solid environment for multiplayer online gaming in Adobe Flash. Digital-Glue will develop involving community games based on this platform in the future.</description>
      <pubDate>Wed, 10 Sep 2008 10:39:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/article_icon.png" length="2579" type="image/png" />
    </item>

	<item>
      <title>Classic Pong Remake</title>
      <link>http://www.newgrounds.com/portal/view/452373</link>
	  <category>Game</category>
      <description>A remake of the classic pong game found in the arcades from the late 70's. The gameplay intends to be close to the original game so I hope it brings a bit of fun and nostalgia.</description>
      <pubDate>Tue, 6 Aug 2008 06:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/game_icon.png" length="2492" type="image/png" />
    </item>

    <item>
      <title>Dimension</title>
      <link>http://www.digital-glue.com/testing/dimension.html</link>
	  <category>Game</category>
      <description>Use your mouse to guide your EMP orb through space and charge the space stations. 
	  Beware of those tricky alien spacecraft though, they don't appreciate you magnetizing their teritory.</description>
      <pubDate>Tue, 29 Jul 2008 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/game_icon.png" length="2492" type="image/png" />
    </item>
 
	<item>
      <title>Super Mario Mini</title>
      <link>http://www.newgrounds.com/portal/view/450345</link>
	  <category>Game</category>
      <description>Guide Mario through a series of simplified Mario World levels to reach the evil Bowser 
	  and restore peace and harmony to the Mushroom Kingdom once again.</description>
      <pubDate>Wed, 23 Jul 2008 15:50:21 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/game_icon.png" length="2492" type="image/png" />
    </item>
	
	<item>
      <title>Zest3D</title>
      <link>http://www.zest3d.com/</link>
	  <category>Article</category>
      <description>Zest3D is our light weight, open source, 3D engine. We are currently producing this in 
	  conjunction with the Zest3D community. We aim to produce a 3D engine that can run on low spec machines 
	  such as PDAs and mobile devices.</description>
      <pubDate>Sun, 13 Jul 2008 00:06:14 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/article_icon.png" length="2579" type="image/png" />
    </item>
	
	<item>
      <title>AS2 Z80 emulator</title>
      <link>http://youtube.com/watch?v=MVnWK5cRh5c</link>
	  <category>Video</category>
      <description>A Z80 CPU core written in AS2. This Z80 emulator runs all documented and some undocumented
	  Z80 instructions at around 4 - 7 MHz on an average performing PC or mac.</description>
      <pubDate>Sun, 27 Jan 2008 02:00:28 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/movie_icon.png" length="2526" type="image/png" />
    </item>
	
	<item>
      <title>Lithium tile engine demo</title>
      <link>http://www.blipzo.com/video/lithium_demo.htm</link>
	  <category>Video</category>
      <description>An example video of my tile engine demo written in AS2. The tile engine boasts infinate
	  sized maps, it is fully xml data driven, a nice API and unlimited layers of parallax scolling and tile
	  flipping is even thrown in for good measure. The engine also loads tiles from external image resources.</description>
	  <pubDate>Thu, 10 Jan 2008 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/movie_icon.png" length="2526" type="image/png" />
    </item>
	
	<item>
      <title>Super Bubble Shock</title>
      <link>http://www.blipzo.com/profile/files/sbs.html</link>
	  <category>Game</category>
      <description>Use your cursor keys and the spacebar to contol your atomic ship in this color co-ordinated
	  puzzler to stop the evil quantum computer from taking over the universe.</description>
	  <pubDate>Sat, 27 Oct 2007 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/game_icon.png" length="2492" type="image/png" />
    </item>
	
	<item>
      <title>Perlin noise wave</title>
      <link>http://www.newgrounds.com/portal/view/404658</link>
	  <category>Lab</category>
      <description>A simple demonstration of AS2 using the flash.display.BitmapData class to create a perlin
	  noise texture and use that data to drive a grid of towers created using the flash drawing API.</description>
	  <pubDate>Wed, 10 Oct 2007 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/lab_icon.png" length="2546" type="image/png" />
    </item>
	
	<item>
      <title>Flickr image puzzle</title>
      <link>http://www.newgrounds.com/portal/view/404607</link>
	  <category>Game</category>
      <description>A classic image slide puzzle game using images from Flickr. The images are distributed on the
	  extended Creative Commons licence, meaning that they can be used freely by third party developers.</description>
	  <pubDate>Tue, 9 Oct 2007 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/game_icon.png" length="2492" type="image/png" />
    </item>
	
	<item>
      <title>Big Al's naught and crosses</title>
      <link>http://www.newgrounds.com/portal/view/404415</link>
	  <category>Game</category>
      <description>A completly daft version of the naughts and crosses game aka tic-tac-toe. This was made in about
	  3 hours as a bit of a laugh and was never meant to be a serious game.</description>
	  <pubDate>Mon, 8 Oct 2007 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/game_icon.png" length="2492" type="image/png" />
    </item>
	
	<item>
      <title>Pseudo 3D engine</title>
      <link>http://www.blipzo.com/flash/examples/CreativeVillageExt2.html</link>
	  <category>Lab</category>
      <description>This was a demo written to show a client that a 3D navigation system allowing users to navigate a
	  psuedo 3D environment was possible in Flash. The demo models are simple but this led to a large government contract
	  and an award later on down the line.</description>
	  <pubDate>Tue, 26 Jun 2007 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/lab_icon.png" length="2546" type="image/png" />
    </item>
	
	<item>
      <title>Flash RSS feed viewer</title>
      <link>http://www.blipzo.com/feedReader.html</link>
	  <category>Lab</category>
      <description>This RSS feed viewer was a quick test to create a simple demonstration for a client wishing to have an
	  easily updatable news feed and an RSS feed. We combined them both and delivered a much more comprehensive feed reader.</description>
	  <pubDate>Tue, 1 Jan 1980 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/lab_icon.png" length="2546" type="image/png" />
    </item>
	
	<item>
      <title>Bitmap particle filter FX</title>
      <link>http://www.blipzo.com/fk/bitmapFX.html</link>
	  <category>Lab</category>
      <description>A simple demonstration of AS2 using the flash.display.BitmapData class to create a perlin
	  noise texture and use that data to drive a grid of towers created using the flash drawing API.</description>
	  <pubDate>Tue, 1 Jan 1980 00:00:00 GMT</pubDate>
	  <enclosure url="http://www.digital-glue.com/images/lab_icon.png" length="2546" type="image/png" />
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